Ternary Decomposer - C++ Update
I just rewrote the ternary decomposer in C++. The speed gains are really high (as Python is awfully slow in its loops), and I took 3 days to figure out that ESRI’s ArcGIS appears to have some issue with Float32 tiffs and I had to use unsigned int16 instead. I’ll update it someday to use GDAL’s Polygonize as the python version does.
A compiled binary release is located at my Github.